![]() ![]() In the Plugins Manager search field, type “Datasmith” to find the Datasmith Importer plugin in the list, and make sure Enabled checked for it.Go to Edit > Plugins to open the Plugins Manager:.It’s important to keep both these items in their relative locations: Note that the Datasmith exporter created both a Datasmith (*.udatasmith) file, and a corresponding folder containing assets.In many cases these warnings will not have an actual effect (especially if Lightmap UV’s are generated by Unreal on import), but take into account that if you do encounter material/lighting issues down the road, these warnings may be related. ![]() Traditionally, models intended for use in a game engine should be very carefully prepared with completely unwrapped texture UV coordinates and no overlapping or redundant geometry UV space.ĭata-smith allows for a significantly forgiving and streamlined (and friendly) workflow but still warns for problem it locates. You may get warning messages after the export has finished:
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